Paint Artist: Retouching Techniques and Strategies in Nuke
- 23 video lectures
- 12 tests
- 12 assignments
- 4 weeks, 4 hours a day
- Free of charge
About the Course
Paint, or clean-up, is the digital retouching of a shot to remove unwanted elements that should not appear in the final frame. This could include filming equipment, reflections, advertisements, antennas, or even acne. Paint artists “paint out” these elements so that the changes look natural and are invisible to the viewer.
This course is a complete introduction to the profession. We’ll guide you through all the key stages of high-quality paint work as it’s done in leading studios. A structured program will take you step-by-step through three levels: junior, middle, and senior, giving you a solid understanding of the process and employer expectations.
The course includes theory, tests, and practical assignments that you’ll complete using real shots from the Ukrainian film Foxter & Max. Training will be conducted in the non-commercial version of Nuke – the global industry standard for compositing. Nuke Non-commercial is free and has no time restrictions.
You will learn about:
- The history and core principles of paint work;
- Software and key tools;
- Workflow and techniques;
- How to avoid mistakes;
- Passing QC (Quality Control);
Why should you learn this?
Who will benefit from this course?
It will also be useful for:
- VFX artists
- Video production specialists
- Content creators
- Anyone working with audiovisual content
Course Modules
1. Introduction
Begin by meeting your instructor and learning about their professional background. We’ll walk through the course structure, learning approach, and key benefits. You’ll also get an overview of the paint artist’s role in VFX and the software used in this course.
– Meet the instructor
– Course goals and structure
– The role of a paint artist
– Learning approach
– Software overview
2. Paint in VFX
Understand the goals, challenges, and processes involved in paint work. We’ll explore the history and evolution of paint in film, examine its place in the VFX pipeline, and clarify the differences between clean-up, rotoscoping, and paint.
– Purpose and workflow of paint
– History and evolution in film
– Paint artist’s role in post-production
– VFX pipeline and preparation stage
– Tools and technologies
– Studio vs. freelancer workflows
– Examples of common tasks
3. Software Overview: The Foundry Nuke
Learn why Nuke is the industry standard for paint work and how to set it up for production use. We’ll cover the interface, basic settings, and node-based logic to get you ready for hands-on work.
– Why The Foundry Nuke?
– Downloading, installing, and first launch
– Interface overview
– Basic workspace setup
– Node-based workflow logic
– Main node types
4. Preparing Materials: Structure & Naming
Discover how to properly organize and prepare your source materials. We’ll also cover intellectual property basics and NDAs, which are a standard part of professional VFX work.
– Intellectual property & NDAs
– Project file structure and naming conventions
– Loading and organizing source material
5. Basic Techniques (Junior Level)
Start practical training with entry-level tasks. You’ll work with static frames and simple object removals to master fundamental techniques. We’ll end with a review of common beginner mistakes.
– Nuke interface for paint artists
– Key tools overview
– Workspace organization
– Static camera clean-up (unobstructed objects)
– Theory and basic workflow
– Static patch, Frame repair, Removing reflections, Moving patch, Stabilize–Paint–Reapply
– Common mistakes and prevention
6. Intermediate Techniques (Middle Level)
Progress to more complex tasks requiring tracking, combined techniques, and a deeper understanding of camera and object movement.
– Paint for moving cameras and objects
– Smart Vector workflow
– Wire removal on moving objects
– Reflection removal
– Background reconstruction (2.5D projection)
– UV Project, Face UV
– Common mistakes and prevention
7. Advanced Production Techniques (Senior Level)
Tackle high-complexity paint work that integrates deep compositing and 3D space in Nuke. Learn to meet final delivery standards and pipeline requirements.
– Complex clean-up scenarios with 3D integration
– Reconstruction of complex surfaces with reflections/refractions
– Deep clean-up for severely damaged backgrounds
– QC (Quality Control) processes
– Preparing final work for delivery
– Common mistakes and prevention
8. Conclusion
How Does the Learning Process Work?

Video Lectures
Watch online at your own pace.

Support Group
Where you can ask questions.

Tests and Practical Materials
For a better understanding of the material.

Language
Ukrainian
What Do You Need
for Learning?

Preparation
It is recommended to complete the "Digital Image" and "Rotoscoping" courses beforehand. Basic PC skills and elementary English knowledge will help you understand the terms and make the learning process more comfortable

Equipment
For practical tasks, it is recommended to use a PC with the following specifications:
Processor: 9000+ points according to www.cpubenchmark.net
Memory: 16+ GB
Storage: SSD with 50+ GB of available space
Graphics Card: 2000+ points according to www.videocardbenchmark.net
Meet the
Instructor
Kostiantyn Kokariev
Instructor, Compositing Artist
Kostiantyn began his VFX career in Kyiv back in 2007 and has since established himself as a top-level professional both in Ukraine and on the international market. His portfolio includes films starring Jennifer Lopez (Atlas, 2024) and Leonardo DiCaprio (One Battle After Another, 2025), Emmy-nominated series (The Residence, 2025), and many other projects.
It’s hard to imagine a better mentor – Kostiantyn isn’t just a pro, he remembers what it’s like to be starting out. That’s why he openly shares his experience, helping make your path into the industry smoother.
Thank you to everyone who supported the creation of this course
Andrii Amosov, Maksym Asadchii, Roman Bazuchenko, Kostiantyn Balakin, Alexandra Glukhova, Maksym Hnylytskyi, Denys Holdin, Brayden DeMorest-Purdy, Mykhailo Yefimenko, Petro Zalyva, Volodymyr Zapriahalov, Yulia Ivanchenko, Mykola Kostomarov, Eugene Kravitz, Tetiana Lazareva, Marianna Novikova, Dallas Parker, Oleksandr Parkhomenko, Roman Prime, Heorhii Riznychenko, Dmytro Staniev, Viktoriia Troskot, Stanislav Tolmachov, Chiara Ferrari and Nova, Dmytro Chylimov, Yurii Yakhno